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Civilization revolution 2 plus gameplay
Civilization revolution 2 plus gameplay








Move: A unit may move across one pathable region for every point of Movement it possesses.There are advantages and disadvantages to having a higher troop count to a lower troop count, but the number of troops is generally lower for higher quality units.Įach unit may be told to perform one of the following actions, not all of which are always available. Note that the unit must be told to Wait and not Defend in order for it to regain Health. One troop per turn may be restored by "resting" the unit in friendly territory for a turn. If all troops should fall, then the unit is destroyed. a Warrior unit with 2 out of 3 troops will fight at 2/3 strength. This fraction is equal to the fraction of units remaining, e.g. During combat a unit may lose health (lose one or more troops) and as a result, will fight at a fraction of its nominal strength.

Civilization revolution 2 plus gameplay full#

When at maximum health (number of troops), the unit will fight as normal and at full strength. This directly relates to the number of troops observed in the staged combat. Cost: The amount of Production required to produce a single one of these units.Īn indirect statistic of each unit is the Health or Number of troops.A unit requires at least one remaining point of Movement to perform an attack. Movement: The number of non-road and pathable regions that the unit may travel every turn.Defense: Determines the Combat value of the unit when it is defending its square.

civilization revolution 2 plus gameplay

  • Attack: Determines the Combat value of the unit when it is performing an attack.
  • civilization revolution 2 plus gameplay

    These determine the effectiveness of the unit and are comparable across all units:








    Civilization revolution 2 plus gameplay